# Calendar, Seasons & Events

## Calendar

CraftHorizon has a calendar system - as the calendar progresses throughout the year, the seasons change and the world changes along with it.

The current date and season can be seen on the scoreboard.

In case of resource pack, mod or shader pack conflicts, seasonal colour changes can be toggled with /toggleseasoncolors or via /settings.

## Seasons

Some things to note:

* No resource pack or mod is required for the biome changes. This is all done through vanilla mechanics.
* Bedrock players may see some slightly different biomes colours due to how the game is coded.
* Your builds may be visually affected by the seasonal changes, but these changes are not permanent.
* Biome names in F3 or other HUD elements are obscured by the seasons plugin. You can use **/currentbiome** to get the name of the biome you're currently standing in.&#x20;

### Spring

Start: Day 1 of Month 3\
End: Day 31 of Month 5

* \[Survival only] Ice that formed in Winter will begin to slowly melt at the start of the season
  * This process will accelerate as the season progresses
* Leaves in forests will turn pink. Oak Leaves will into Cherry Leaves \[visual only]
* Flowers and foliage grow in many more places
* Chances of rain are slightly increased
* Water will change to a slight light blue colour
* The sky will have a light blue colour
* Firefly particles have a small chance of spawning at night
* \[Survival only] The following mobs have increased spawn rates:
  * Pigs
  * Sheep
  * Cows
  * Chickens
  * Bees

### Summer

Start: Day 1 of Month 6\
End: Day 31 of Month 8

* Extra flowers and foliage that grew in Spring will begin to die
* Grass and leaves in all biomes will be brighter in colour
  * Most biomes will have grass and leaves similar to vanilla Jungle biomes
  * Cold biomes will have grass and leaves similar to vanilla Plains biomes
  * Hot biomes will retain their regular grass and leaf colours
* Patches of Berry Bushes spawn all over the world
* Rain is very rare
* The sky and water will change to a more vibrant light blue colour
* Firefly particles have a small chance of spawning at night
* Shooting stars have a small chance of spawning in the sky at night
* \[Survival only] The following mobs can spawn almost anywhere:
  * Parrots
  * Ocelots
  * Husks (instead of Zombies)

### Autumn

Start: Day 1 of Month 9\
End: Day 31 of Month 11

* Berry Bush patches that grew in Summer will begin to die
* Big patches of mushrooms will begin to grow
* Leaves will change into one of 5 colours, depending on biome:
  * Orange
  * Yellow
  * Brown
  * Blue
  * Green
* Grass will begin to die and become a light brown colour
* The chances of rainfall and storms is increased
* Water will turn brown and look muddy
* The sky will turn grey
* \[Survival only] Mobs have a 20% chance to spawn wearing Pumpkins on their heads
* \[Survival only] The following mobs can spawn almost everywhere:
  * Bats (at night)
  * Foxes
  * Frogs
  * Mooshrooms
* \[Survival only] The following mobs have increased spawn rates:
  * Spiders
  * Cave Spiders (can spawn naturally at night)

### Winter

Start: Day 1 of Month 12\
End: Day 28 of Month 2 the following year

* Plants will begin to die
* \[Survival only] Water source blocks (without a block somewhere above them) will freeze
  * Rivers and lakes will freeze over, starting from the outside and will slowly freeze inwards
  * As Winter progresses, ice will start to form quicker
* Every night, there is a chance that the sky will be filled with white, magical sparks
* Leaves and grass will turn white/snowy
* Increased chances of snowfall and storms
* Rainfall is replaced by snowfall in all temperate biomes
* Water turns dark blue
* The sky turns into a whiter colour
* \[Survival only] The following mobs can spawn almost anywhere:
  * Snowmen (Snow Golems without Pumpkin heads)
  * Wolves
  * Foxes
  * Strays (instead of Skeletons)

## Events

*These events are for Survival only and do not take place in Creative.*

### New Year

Start: Day 1 of Month 1\
End: Day 1 of Month 1

* Firework Cakes spawn in villages at 00:00 (in-game time) on Day 1 of Month 1, creating firework shows
  * Firework Cakes exist for 45 seconds before despawning, after which a nearby Villager will attempt to spawn a new one
  * These firework shows last until daylight, which is roughly 06:00 (in-game time)

### Easter

Start: Day 3 of Month 4\
End: Day 7 of Month 4\
\&#xNAN;*(changes every IRL year)*

* Easter Eggs can be found throughout the world, containing loot
  * These Easter Eggs won’t spawn too close to each other, so you’ll have to keep searching if you find one!
  * They will despawn quickly after the event is over
* Killer Bunnies have a small chance to spawn at night. Beware!

### Halloween

Start: Day 31 of Month 10\
End: Day 1 of Month 11

* Mobs have a chance to spawn with one of the following buffs and fire particles around them:
  * Speed III
  * Extra armour
  * Axe wielding (Zombies & Skeletons only)
  * Flame Bows (Skeletons only)
  * More potions (Witches only)
  * Duplication on hit, spawning 4-5 of the same mob
  * 10 seconds of invisibility on hit
* Vindicators may randomly spawn at night
* Zombies may sometimes hold Pumpkin Pie… yummy!

### Christmas

Start: Day 24 of Month 12\
End: Day 26 of Month 12

* Presents will spawn under a tree in villages
  * Each present contains loot
  * They will despawn quickly after the event is over
* Snow & sparkle particles appear at night
* Spruce trees are decorated with colourful blocks
  * These blocks are not obtainable - they are just visual


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